Truffade Z-Type by Thundersmacker


An undeniable classic.


Info:

One of the classics that returned from GTA 2 now makes it's way to IV.

The car is a simple straight convert, except there are some small additions.

New changes include new slightly more period correct paint-able wheels taken from my JB-700 convert, and windscreen wipers.

It has two extras from LSC which are the running boards and hood vents, and features new improved front grill bars taken from the XB1/PS4/PC model.

As of Update 1.1 new wheels are available which are more accurate to the real Bugatti Type 57, they can be found in the "Alt Wheels" folder.


Credits:

Original model by Rockstar Games.

Ripped by Thundersmacker.

Thanks to DK22Pac for the XFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Z-Type. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-adjusted position of model for better handling.
-added option for new wheels along with adjusted carcols line for said wheels.

Update V1.2 Changelog:

-added IV style panel lines.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

Some clipping when doing drive-bys, not anything I can do about that as IV never had animations for a car with such a strange shape. 

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat  ( This is the handling used on my Casco convert, so if you have that mod you can just use the handling from that )

ZTYPE    1700.0  0.00  88	0.0 0.08 -0.32		0.0  4  0.215 1.0 163.0	0.21 0.666 0.40 32.0		1.28 1.08 15.3 0.15 0.4842  		2.2  1.8  1.8  0.04 -0.13 0.0 0.48  		1.0 0.6 1.0 1.5 	0.0  110000		440010		1				1

vehicles.ide  ( I made it extremely rare in traffic, as there is supposed to be only 10 in existence )

ztype, 	ztype,	car,		ZTYPE,	       PEYOTE,	                  VEH@STD,	VEH@STD_LO4_LO4,	1, 	1,	0.2747,	0.2747,		0,	1,	1.0	,0,	ext_strong

carcols.dat   ( goes in the car4 section ) ( color 1 is body color, color 2 is secondary body color, color 4 is the rim color )

ztype, 	34,34,129,34, 0,29,3,0, 31,31,125,4, 41,37,7,37, 1,6,4,4, 85,0,74,0, 74,74,69,74, 0,127,16,4, 102,112,110,112, 97,0,16,0, 62,6,62,6,

Alt Wheels line (use if you are using the Alt Wheels model)

ztype, 	34,34,129,34, 0,29,3,0, 31,31,125,31, 0,0,3,0, 41,37,7,37, 1,6,4,1, 85,0,74,0, 74,74,69,74, 0,127,16,0, 102,112,110,102, 97,0,16,0, 62,6,62,62,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE ztype FIELD BOOT_OPEN POS 0.228521 -1.747835 0.308759 ANGLES 0.441356 0.004068 2.967753 FOV 55.000000
VEHICLE ztype FIELD BONNET_FWD POS -0.001010 0.306558 0.740586 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ztype FIELD BONNET_BWD POS -0.000379 -1.939868 0.745874 ANGLES 0.000200 0.000000 3.141590 FOV 55.000000
VEHICLE ztype FIELD CINEY_WHEEL POS -1.181848 0.659344 -0.142911 ANGLES -0.093377 -0.000052 0.068338 FOV 55.000000
VEHICLE ztype FIELD CINEY_UNDER POS 0.003874 0.852067 -0.306323 ANGLES -0.000220 0.000139 -0.000031 FOV 55.000000
VEHICLE ztype FIELD CINEY_MISC_1 POS 1.317450 -5.819498 1.078246 ANGLES -0.181514 -0.174199 0.249458 FOV 45.000000
VEHICLE ztype FIELD CINEY_MISC_2 POS -0.912380 -0.864160 0.858350 ANGLES -0.138041 0.084665 -0.345825 FOV 55.000000
VEHICLE ztype FIELD JACKED POS 0.114897 0.613525 0.522412 ANGLES 0.162692 -0.000000 2.010893 FOV 55.000000
VEHICLE ztype FIELD BUSTED POS -0.574382 0.771729 0.735913 ANGLES 0.000390 -0.000000 2.916616 FOV 55.000000
VEHICLE ztype FIELD CARPHONE POS -0.396246 1.048950 0.828442 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ztype FIELD BONNET_L POS -0.564184 0.306385 0.863767 ANGLES -0.000038 0.004175 1.571194 FOV 55.000000
VEHICLE ztype FIELD BONNET_R POS 0.563829 0.306385 0.863767 ANGLES -0.000133 -0.004175 -1.571070 FOV 55.000000
VEHICLE ztype FIELD CINEY_WHEEL_2 POS 1.169474 -1.895752 0.395581 ANGLES 0.024526 0.178636 0.017483 FOV 55.000000
VEHICLE ztype FIELD CINEY_BACK POS -0.979698 0.654053 0.826001 ANGLES -0.171681 0.077750 -3.067500 FOV 55.000000
VEHICLE ztype FIELD BUMPER POS -0.000782 2.303467 0.110938 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ztype FIELD AIM_FR POS 0.000517 -0.487549 1.314648 ANGLES -1.562062 -0.000000 -0.005611 FOV 55.000000
VEHICLE ztype FIELD CINEY_FAR_1 POS -2.230401 -4.147924 0.840069 ANGLES -0.185334 -0.205068 -0.352411 FOV 55.000000
VEHICLE ztype FIELD CINEY_FAR_2 POS 1.965369 -3.862861 1.244854 ANGLES -0.276781 0.244270 0.357175 FOV 55.000000
VEHICLE ztype FIELD CINEY_FAR_3 POS 1.339895 2.706704 0.296426 ANGLES 0.050435 -0.118281 2.452929 FOV 74.300003
VEHICLE ztype FIELD CINEY_FAR_4 POS -1.396240 3.630958 1.205666 ANGLES -0.318475 0.129961 -2.858720 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[ztype]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -21.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.27
floatAsInt_multiplier1200_8E = 0.41
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_V_STYLE_2_V_STYLE_2_START_DIST
hornSound = EMPEROR_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3